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adultconter

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A member registered May 10, 2021

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This is a decent skeleton for a game. The only real errors I saw were:

  • "Neighbor Stats" page didn't have a back to Phone option
  • The corruption/relationship stats on the "Neighbor Stats" page were swapped
  • Overwatch & Toon World didn't have a return to Portal option
  • Family Cheat doesn't affect Aunt and Cousin

I don't know what you have planned next for this, but I do have some suggestions for improving what's here:

  1. Download all the gifs/images and store them with the game rather than directly using other sites. Otherwise, if the site changes or removes the image, it'll break the game (there are already several with this issue). Additionally, it'd also make my next suggestion easier.
  2. Crop and/or resize the gifs/images. The wide range of image sizes is distracting, especially in the stats pages. At the very least, I'd recommend setting a maximum height/width.
  3. Have leaving the phone return you to where you accessed it instead of the starting room. It's annoying to have to either use the undo button to leave the phone or navigate back to where I was.
  4. Notify the player when they receive/unlock messages.
  5. Explain what the cheats do, preferably before they're activated. It is easy enough to figure out what they do, but the first time I clicked one, I thought it hadn't been implemented because it just seemed to take me to a menu with the only option being to go back.
  6. Add in a time mechanic. This way, instead of locations like the kitchen and bathroom triggering random events, the player can learn when a character will be in a certain location in order to trigger specific scenes.

Again, these are just suggestions. Obviously, there's a lot of room for growth, but what is here shows potential.

This is a good start; great artwork, good concept for gameplay, but there are some issues I noticed.

1. No matter what game you're making, you need to have an "Are you sure?" screen after selecting any quit option. This is vital to ensure the player doesn't accidentally quit the game; for example, in this game, it's possible that the player hits an extra button after failing and selects "Quit" without them noticing.

2. This either needs an option to swap to an alternate appearance of the cues or just change them to arrows, because mentally converting the letters to directions is just frustrating.

3. You should really move the target closer to the end/right, so you give the player the most time to prepare and can catch their misses asap. Currently, the entire right half is wasted be because the player can't do anything about the cues there, and it unnecessarily creates a potential for a delayed fail since the misses aren't counted until they travel the other half of the screen.

4. If you really want a challenge, try to figure out a way to prevent multiple cues from reaching the target at the same time; while it doesn't break the game when it happens, it is still annoying.